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| gboolean | xrd_scene_vector_initialize () |
| XrdSceneVector * | xrd_scene_vector_new () |
| void | xrd_scene_vector_render () |
| void | xrd_scene_vector_update () |
| void | xrd_scene_vector_update_from_plane () |
| void | xrd_scene_vector_update_from_ray () |
gboolean xrd_scene_vector_initialize (XrdSceneVector *self,GulkanDevice *device,VkDescriptorSetLayout *layout);
void xrd_scene_vector_render (XrdSceneVector *self,EVREye eye,VkPipeline pipeline,VkPipelineLayout pipeline_layout,VkCommandBuffer cmd_buffer,graphene_matrix_t *vp);
void xrd_scene_vector_update (XrdSceneVector *self,graphene_vec4_t *start,graphene_vec4_t *end,graphene_vec3_t *color);
void xrd_scene_vector_update_from_plane (XrdSceneVector *self,graphene_plane_t *plane,graphene_vec3_t *color);
void xrd_scene_vector_update_from_ray (XrdSceneVector *self,graphene_ray_t *ray,graphene_vec3_t *color);